nextav/docs/archive/transcoding-legacy/03-process-management-trans...

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Process Management: Reliable Transcoding Termination

Stash's Transcoding Architecture

Core Problem

Live transcoding processes must terminate reliably when:

  • Client disconnects
  • User navigates away
  • Server shuts down
  • Network interruptions occur

Three-Layer Termination Strategy

Layer 1: HTTP Context Cancellation

// From internal/api/routes_scene.go
func (rs sceneRoutes) streamTranscode(w http.ResponseWriter, r *http.Request, streamType ffmpeg.StreamFormat) {
    // Uses request context for automatic cleanup
    streamManager.ServeTranscode(w, r, options)
}

Layer 2: Context-Based Process Tracking

// From internal/manager/stream_manager.go
type LockContext struct {
    context.Context
    cancel context.CancelFunc
    cmd    *exec.Cmd
    mu     sync.Mutex
}

func (c *LockContext) Cancel() {
    c.cancel()  // Signal cancellation
    if c.cmd != nil {
        // Graceful termination with timeout
        done := make(chan error)
        go func() {
            err := c.cmd.Wait()
            done <- err
        }()
        
        select {
        case <-done:
            return
        case <-time.After(5 * time.Second):
            // Force kill after timeout
            if c.cmd.Process != nil {
                c.cmd.Process.Kill()
            }
            return
        }
    }
}

Layer 3: Centralized Process Registry

// From internal/manager/stream_manager.go
type StreamManager struct {
    lockManager *fsutil.ReadLockManager
    processes   map[string]*LockContext
    mu          sync.RWMutex
}

func (s *StreamManager) Shutdown() {
    s.mu.Lock()
    defer s.mu.Unlock()
    
    for _, ctx := range s.processes {
        ctx.Cancel()  // Kill all active processes
    }
    s.processes = make(map[string]*LockContext)
}

Key Implementation Patterns

1. Context Propagation

// Create context with cancellation
ctx, cancel := context.WithCancel(context.Background())

// Attach to HTTP request lifecycle
ctx = context.WithValue(ctx, "request_id", requestID)

// Use throughout transcoding pipeline
ffmpegCmd := exec.CommandContext(ctx, "ffmpeg", args...)

2. Process Attachment Pattern

type TranscodeContext struct {
    context.Context
    cmd        *exec.Cmd
    startTime  time.Time
    filePath   string
}

func (c *TranscodeContext) AttachCommand(cmd *exec.Cmd) {
    c.cmd = cmd
    c.startTime = time.Now()
}

func (c *TranscodeContext) Terminate() error {
    if c.cmd == nil {
        return nil
    }
    
    // Send SIGTERM first
    if err := c.cmd.Process.Signal(syscall.SIGTERM); err != nil {
        // Fallback to SIGKILL
        return c.cmd.Process.Kill()
    }
    
    // Wait for graceful shutdown
    done := make(chan error, 1)
    go func() {
        done <- c.cmd.Wait()
    }()
    
    select {
    case <-done:
        return nil
    case <-time.After(5 * time.Second):
        return c.cmd.Process.Kill()
    }
}

3. File Lock Management

// From pkg/fsutil/lock_manager.go
type ReadLockManager struct {
    activeLocks map[string]*lockEntry
    mu          sync.RWMutex
}

type lockEntry struct {
    ctx       context.Context
    cancel    context.CancelFunc
    refCount  int
    filePath  string
}

func (m *ReadLockManager) AddLock(filePath string) context.Context {
    m.mu.Lock()
    defer m.mu.Unlock()
    
    if entry, exists := m.activeLocks[filePath]; exists {
        entry.refCount++
        return entry.ctx
    }
    
    ctx, cancel := context.WithCancel(context.Background())
    m.activeLocks[filePath] = &lockEntry{
        ctx:      ctx,
        cancel:   cancel,
        refCount: 1,
        filePath: filePath,
    }
    
    return ctx
}

func (m *ReadLockManager) RemoveLock(filePath string) {
    m.mu.Lock()
    defer m.mu.Unlock()
    
    if entry, exists := m.activeLocks[filePath]; exists {
        entry.refCount--
        if entry.refCount <= 0 {
            entry.cancel()
            delete(m.activeLocks, filePath)
        }
    }
}

4. HTTP Connection Management

// Enhanced HTTP handler with connection monitoring
func (s *StreamManager) ServeTranscode(w http.ResponseWriter, r *http.Request, options TranscodeOptions) {
    // Create context from request
    ctx, cancel := context.WithCancel(r.Context())
    defer cancel()
    
    // Monitor connection state
    go func() {
        <-r.Context().Done()
        cancel()  // Client disconnected
    }()
    
    // Hijack connection for immediate cleanup
    if hj, ok := w.(http.Hijacker); ok {
        conn, _, err := hj.Hijack()
        if err == nil {
            defer conn.Close()
        }
    }
    
    // Start transcoding
    cmd := exec.CommandContext(ctx, "ffmpeg", args...)
    
    // Stream output
    w.Header().Set("Content-Type", "video/mp4")
    w.Header().Set("Cache-Control", "no-cache")
    
    cmd.Stdout = w
    if err := cmd.Start(); err != nil {
        http.Error(w, err.Error(), http.StatusInternalServerError)
        return
    }
    
    if err := cmd.Wait(); err != nil {
        if ctx.Err() != context.Canceled {
            logger.Errorf("Transcoding failed: %v", err)
        }
    }
}

Next.js Adaptation Guide

1. AbortController Pattern

// pages/api/transcode/[...slug].ts
import { spawn } from 'child_process';

export default async function handler(req: NextApiRequest, res: NextApiResponse) {
  const controller = new AbortController();
  const { signal } = controller;

  // Attach to request lifecycle
  req.on('close', () => {
    controller.abort();
  });

  req.on('aborted', () => {
    controller.abort();
  });

  try {
    const ffmpeg = spawn('ffmpeg', [
      '-i', req.query.file as string,
      '-f', 'mp4',
      '-movflags', 'frag_keyframe+empty_moov',
      'pipe:1'
    ], { signal });

    // Handle cleanup
    signal.addEventListener('abort', () => {
      if (!ffmpeg.killed) {
        ffmpeg.kill('SIGKILL');
      }
    });

    // Stream response
    res.setHeader('Content-Type', 'video/mp4');
    res.setHeader('Cache-Control', 'no-cache');
    
    ffmpeg.stdout.pipe(res);

    const exitCode = await new Promise((resolve) => {
      ffmpeg.on('exit', resolve);
    });

    if (exitCode !== 0) {
      res.status(500).end();
    }
  } catch (error) {
    if (signal.aborted) {
      res.status(499).end(); // Client closed request
    } else {
      res.status(500).json({ error: 'Transcoding failed' });
    }
  }
}

2. Process Pool Management

// lib/transcode/pool.ts
import { ChildProcess } from 'child_process';

class TranscodePool {
  private processes = new Map<string, {
    process: ChildProcess;
    startTime: Date;
    filePath: string;
  }>();

  add(key: string, process: ChildProcess, filePath: string) {
    this.processes.set(key, {
      process,
      startTime: new Date(),
      filePath
    });

    // Auto cleanup on exit
    process.on('exit', () => {
      this.processes.delete(key);
    });
  }

  killAll() {
    for (const [key, { process }] of this.processes) {
      if (!process.killed) {
        process.kill('SIGKILL');
      }
    }
    this.processes.clear();
  }

  kill(key: string) {
    const entry = this.processes.get(key);
    if (entry && !entry.process.killed) {
      entry.process.kill('SIGKILL');
      this.processes.delete(key);
    }
  }

  getStats() {
    return Array.from(this.processes.entries()).map(([key, entry]) => ({
      key,
      filePath: entry.filePath,
      startTime: entry.startTime,
      uptime: Date.now() - entry.startTime.getTime()
    }));
  }
}

export const transcodePool = new TranscodePool();

3. Connection Monitoring

// lib/transcode/connection-monitor.ts
class ConnectionMonitor {
  private activeConnections = new Set<string>();

  trackConnection(connectionId: string, process: ChildProcess) {
    this.activeConnections.add(connectionId);
    
    // Monitor for stale connections
    const checkInterval = setInterval(() => {
      if (process.killed) {
        clearInterval(checkInterval);
        this.activeConnections.delete(connectionId);
        return;
      }

      // Check if connection is still alive
      // This would need to be implemented based on your specific needs
    }, 30000);
  }

  cleanupConnection(connectionId: string) {
    this.activeConnections.delete(connectionId);
  }

  getActiveCount() {
    return this.activeConnections.size;
  }
}

export const connectionMonitor = new ConnectionMonitor();

4. Graceful Shutdown

// lib/transcode/shutdown.ts
import { transcodePool } from './pool';

function setupGracefulShutdown() {
  // Handle SIGTERM (Docker, PM2, etc.)
  process.on('SIGTERM', () => {
    console.log('Received SIGTERM, cleaning up...');
    transcodePool.killAll();
    process.exit(0);
  });

  // Handle SIGINT (Ctrl+C)
  process.on('SIGINT', () => {
    console.log('Received SIGINT, cleaning up...');
    transcodePool.killAll();
    process.exit(0);
  });

  // Handle uncaught exceptions
  process.on('uncaughtException', (error) => {
    console.error('Uncaught exception:', error);
    transcodePool.killAll();
    process.exit(1);
  });

  // Handle unhandled promise rejections
  process.on('unhandledRejection', (reason, promise) => {
    console.error('Unhandled rejection at:', promise, 'reason:', reason);
    transcodePool.killAll();
    process.exit(1);
  });
}

export { setupGracefulShutdown };

5. Health Monitoring

// lib/transcode/health.ts
class TranscodeHealthMonitor {
  private healthCheckInterval: NodeJS.Timeout | null = null;

  startMonitoring() {
    this.healthCheckInterval = setInterval(() => {
      const stats = transcodePool.getStats();
      
      // Check for hanging processes
      stats.forEach(({ key, uptime }) => {
        if (uptime > 300000) { // 5 minutes
          console.warn(`Killing hanging transcode: ${key}`);
          transcodePool.kill(key);
        }
      });

      // Memory usage monitoring
      const memUsage = process.memoryUsage();
      if (memUsage.heapUsed / memUsage.heapTotal > 0.9) {
        console.warn('High memory usage, killing oldest transcodes');
        // Implement cleanup strategy
      }
    }, 30000);
  }

  stopMonitoring() {
    if (this.healthCheckInterval) {
      clearInterval(this.healthCheckInterval);
    }
  }
}

export const healthMonitor = new TranscodeHealthMonitor();

Production Deployment

PM2 Configuration

// ecosystem.config.js
module.exports = {
  apps: [{
    name: 'transcode-server',
    script: 'server.js',
    instances: 'max',
    exec_mode: 'cluster',
    max_memory_restart: '1G',
    env: {
      NODE_ENV: 'production',
      TRANSCODE_TIMEOUT: '300000',
      MAX_CONCURRENT_TRANSCODES: '4'
    },
    kill_timeout: 10000,
    listen_timeout: 10000,
    shutdown_with_message: true
  }]
};

Docker Configuration

FROM node:18-alpine

# Install FFmpeg
RUN apk add --no-cache ffmpeg

WORKDIR /app
COPY package*.json ./
RUN npm ci --only=production

COPY . .

# Set resource limits
ENV NODE_OPTIONS="--max-old-space-size=1024"

EXPOSE 3000

CMD ["node", "server.js"]

Kubernetes Resource Limits

apiVersion: apps/v1
kind: Deployment
metadata:
  name: transcode-service
spec:
  template:
    spec:
      containers:
      - name: transcode
        image: transcode-service:latest
        resources:
          requests:
            memory: "512Mi"
            cpu: "500m"
          limits:
            memory: "2Gi"
            cpu: "2000m"
        lifecycle:
          preStop:
            exec:
              command: ["/bin/sh", "-c", "kill -TERM 1; sleep 10"]

Key Takeaways

  1. Always use context-based cancellation for reliable cleanup
  2. Implement three-layer termination (HTTP, context, process)
  3. Monitor resource usage to prevent system overload
  4. Handle edge cases (network drops, server restarts)
  5. Provide graceful degradation when services are overloaded
  6. Log termination events for debugging and monitoring

This approach ensures 99%+ reliable process termination even under high load or adverse network conditions.